Destiny 2 Dungeons
Every Destiny 2 dungeon we carry, in one place. Each one drops its own gear and an exotic — use the guide below to pick the run you need.
Destiny 2 Dungeons

Vesper's Host
Dungeon
from $25

Sundered Doctrine
Dungeon
from $27

Ghosts of the Deep
Dungeon
from $17

Warlord's Ruin
Dungeon
from $17

Spire of the Watcher
Dungeon
from $18

Duality
Dungeon
from $18

Grasp of Avarice
Dungeon
from $18

Prophecy
Dungeon
from $18

Pit of Heresy
Dungeon
from $18

Shattered Throne
Dungeon
from $18
What is a Destiny 2 dungeon?
Dungeons are 3-player endgame activities that sit between strikes and raids in difficulty. They feature puzzles, tough bosses and curated loot pools, including dungeon-exclusive exotics. Unlike raids, they're designed for a smaller fireteam, which makes a carry fast and efficient.
Which dungeon should I buy a carry for?
- Vesper's Host — source of the exotic Ice Breaker and strong craftable weapons.
- Ghosts of the Deep — drops The Navigator trace rifle and high-stat armor.
- Warlord's Ruin — craftable weapons and the exotic Buried Bloodline.
- Spire of the Watcher — classic Arc/Solar weapon set with a Western theme.
- Duality, Grasp of Avarice, Prophecy, Pit of Heresy, Shattered Throne — older dungeons with farmable loot, triumphs and exotic catalysts.
How does a dungeon carry work?
A team of verified pros completes the dungeon on your account, or alongside you with the self-play option. You keep every drop, the clear counts toward your Triumphs and any flawless or solo emblems you're chasing. All runs are 100% manual — no bots, no cheats — with 24/7 support.
